All by pressing one button with almost no regard to the enemy. In the beginning fighting shades was somewhat hard due to the large amount of damage they did, and to be sure not taking damage remained relevant for a large majority of the game, but I started killing things so fast it was irrelevant. The hog is part of a sidequest, the wolves endlessly spawn from the environment, and the shade can be avoided completely with no consequences. If you’ve played the game then you know: none of these have to do with the story. There were a few huge difficulty spikes in the game which were a welcome change of pace: the hog in the northern plains, the large shade in the southern plains, and the wolves in the desert. The big problem was the enemies stopped mattering. Generally enemies came in groups so I had to keep track of a handful of animations to know when to stop attacking to roll/block, something that was a little difficult due to the visual design of enemies, but not too big of a problem. It was neat that attacking was, with exception of spears, always AOE, attacks didn’t necessarily stagger, and the number of iframes was decently low. Perhaps it’s just me getting older and more experienced with videogames and I actually do need graphics and animations to start helping me pretend I’m not mashing the same button, but the combat in NieR wasn’t very interesting. NieR has better combat than Witcher 3 and that’s about it. Story, Characters, and their Presentation.A couple of other weapons are too strong too, so the best thing is to not use any weapons except the starter one- and two-handed swords and whatever upgrades you happen to be able to afford – gathering for upgrades is grinding and grinding the obscure things necessary will detract from enjoyment. Do NOT use spears, they will break the game so much you actually are better off just watching a video. If it seems like you need to spend money to do them, do it, you’re not about to need money for anything else. As for side quests, do them until you get the feeling they’re a bother, they don’t change too terribly many things. C and D aren’t too hard, but I think the combat actively detracts enough from the experience that it’s harder to connect with the cutscenes as a player than as a video watcher. My recommendation is to play Nier at least through ending B, as there’s a fair enough amount of things added that have enough importance they can’t just be watched in a video. The story really carries that game, and I think it might’ve been a 7 or 8 if I hadn’t played Automata first.īut it only just carries it at every other moment it was clear it wasn’t an easy carry. The distance between A and B was about an hour plus, and the other endings were probably equally as far away given my progress, but what faced me was so bad I decided to save two hours of gameplay to deliver story in favor of just watching the changed cutscenes in the form of a video. I played through ending A and ending B, but I decided to watch C and D on YouTube. I played the international version with Papa Nier.īut by the end of my time with it I couldn’t ignore its issues. I generally don’t mind things like graphics too much, so as long as the story was good I thought everything would turn out just dandy. Automata was truly an experience not recreatable just by watching a video, and I had a PS3, so I saw no excuse not to get the original. It’s said that the game got a cult following, and at least one of the reasons why a sequel was made was because one of the bigwigs at Square Enix threatened to quit unless it happened. I played NieR because Automata was amazing, and I wanted to see what else its original writer had made. At certain points reaches 8, but an unfortunately large amount is 2, so this will look more like a negative review than a positive one.
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