![]() In "Content Browser" enable "View Options > Show Engine Content": This way you understand how "Directional Light" works with the sky. In this tutorial we'll insert the "BP_Sky_Sphere" into our scene along with all the light actors. In the first tutorial, we used the "Default Level" to access "BP_Sky_Sphere". If you don't have an existing scene to use, then go to "File > New Level": The scene has no sky sphere and no lighting. It contains Static Meshes, ocean water that comes with Starter Content, very simple landscape, Lightmass Importance Volume, Player Start and Sphere Reflection Capture. I have an environment already built inside an empty level. In addition to the "Directional Light", we'll use a "Spot Light" and a "Sky Light". We'll use the "BP_Sky_Sphere" sun disk as our moon in the sky. We'll be using "Directional Light" to light our scene with a very low intensity to mimic lighting from the moon. For example we can't have moon and stars at the same time, we can't change the size of the moon or how the moon looks. The way Blueprint Sky is set up we have some limitations.
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